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We've been designing and building maps and data visualizations in San Francisco's Mission District for happy clients since 2001. Stamen is a 100% independently owned and operated company.

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Matrix Geometry

The results of a 2003/2004 exploration of generated solids, inspired by a close reading of Gerald & Pokorny’s Computer Graphics.



These are an approach to 3D graphics from the bottom-up, developing rendering and modeling logic in code for execution in Max/MSP and Jitter. Initial efforts to create a complete rendering engine failed, but access to OpenGL rendering libraries freed us up from the need to handle such details as depth-sorting, and let us deconstruct the rendering process somewhat to remove normal depth cues such as shading and let the projected image work more effectively as a 2-dimensional composition.

See animated versions of some of these images on See more images, investigating color transitions and texture application. Also, check out a portion of the communication software used to pass modelling information to the rendering machine.

Surface #1

Surface #2


Surface #3